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Tilesets

Index

Layout

Tilesets, also called Chipsets, are the basic building block of any map. Think of them as like lego bricks you can use to build your map. In RPG Maker 2000 and 2003, each tile is 16 x 16 pixels. You can only use one tileset at a time for one map ID. Further in this guide the process of importing tilesets will be explained. Tilesets follow this specific layout.

Tileset layout.
Tileset template for you to use. Right click to download.

Autotiles

Autotiles consist of a 3 x 3 tiles area, an inner corner tile where each corner is 8 x 8 pixels, an editor icon that is used to select your autotile in the map editor, and a dummy tile that serves no purpose.

Autotiles layout.
Showcase of how the autotile above works in the editor.

Autotiles function as lower layer tiles in their behavoir, i.e. they can have upper layer tiles on top of them. Due to the fact that they take up a large portion of the tileset, there is a space conservation method that can be used to use them like how you would use normal lower layer tiles.

How to use autotiles as normal lower layer tiles?

Special Animation Tiles

There are 2 types of animated tiles, water tiles and normal animated tiles. Water tiles have 3 frames, and can have an autotile-like coast if you desire. The coast will draw a border around your normal lower layer tiles. Normal animated tiles have 4 frames. Keep in mind that water tiles and animated tiles appear in the editor as only the first still frame, but in the game, they will be animated.

Special animation tiles layout.

Importing Tilesets

Preparing the tileset for importing

Importing the tileset

How your tileset should like when importing. Notice the background transparent color flashing.

Your tileset is still not ready to use in your map, as it needs to have terrain and passabilty assigned to it. This is done in the database.

Setting the tileset up in Database

Now you can go to your map ID, right click on it to open map properites, and choose your tileset. You can start mapping now!

Terrain

Terrain, as the name suggests, is the type of terrain you set to your tiles. Different terrain can play different footstep sounds and even affect the player sprite, like how water terrain submerges the player. RPG Maker by default uses terrain for the battle system however, which is not used for Yume Nikki Fan Games, so you will need to set up the terrain first before putting it on your tileset.

Setting up Terrain for a new project

Setting up Terrain for your tileset

Setting up terrain on a tileset.

Passability

Passability is what determines collision in your map. There are 3 main types of passability in tilesets in RPG Maker 2000 and 2003.

Note: If you put a walkable upper layer tile over an unwalkable lower layer tile, the upper layer tile passability gets the priority, and will make the tiles walkable.

Setting up passability for your tileset

Setting up passability on a tileset.

Directional passability / Passage

You can make a tile passable and impassable in some specific directions using directional passability. This can also be used to make overlay ★ tiles that are impassable but above the player, which can prevent clipping issues with wider player sprites.

Setting up directional passability on a tileset.